Sofie, two truths and one lie. The group votes on which is the lie.
3 zipsWhat it is
Pre-drinks, but with a scoreboard.
Someone holds the phone and reads. The cards use your own names, typed in at the start, so nobody gets to sit a round out. Win a card and you gain points. Lose one and you drink. The phone gets passed around, the pile keeps coming, and the standings shift all night.
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Set up
Type in 3 to 8 names, pick a mode, then pick how heavy a night you want. The deck is built to match.
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Play
Read the card, do the thing, tap who won or lost. Zips go on the board. It takes about a second per card.
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Podium
Top three take the podium, and everyone walks away with an award. Not all of them are flattering.
Pick your night
Three modes. One deck each.
The mode decides what kind of night it is. Then you set how hard it hits.
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Classic
Normal
The full ZIPPER experience. Every card type, full length, podium drama at the end.
Playable now -
Fast
Rush
A full game, over before the taxi gets here. Short rounds, quick drinks, no downtime.
Coming soon
Then choose how far it goes
Buzzed
The sweet spot. Not too drunk, not too sober.
The deck
Over a thousand cards. Twenty-five kinds.
Every card type has its own colour, so you know what you're in for before anyone reads a word. Trivia and charades early, hot takes and dares later.
Hover any type to see how it plays.
- Quick, no-thinking cards that keep the pace up. Pick the obvious option, drink anyway.
- A general knowledge question. First person to shout the right answer wins.
- A question about one player, like when they had their first kiss. Everyone else races to guess it.
- An item appears on screen. Everyone calls out what it costs, closest guess wins.
- Would you rather, or who is most likely to. Everyone votes at the same time and the minority drinks.
- Go around the circle naming things in a category. Countries, beer brands, whatever the card says. First to blank drinks.
- One player secretly ranks the group by a hidden category. The ranking is revealed, everyone else guesses which category it was.
- Never have I ever, and anything else that hits the whole group at once. Everyone who has done it drinks.
- Two truths and one lie. Either the whole group votes on the lie, or you go head to head with one other player.
- State a hot take, or a conspiracy you lowkey believe. Thumbs up or down from the room, the minority drinks.
- Two sides, one argument, no backing down. The room decides who made the better case.
- A blunt yes or no question with no explaining allowed. Everyone answers at once and the minority drinks.
- First person to notice it, say it, or do it wins. Everyone else pays for being slow.
- Two named players go one on one. Rock paper scissors, thumb war, first to blink. Loser drinks.
- Phone on the forehead, sixty seconds on the clock. Your partner describes the word, you shout guesses, tilt to move on.
- Phone on the forehead again, but this time you get ten yes or no questions to work out what you are.
- Act out the secret prompt with no words at all. You and whoever guesses it both win.
- Pick truth or dare, then do it or drink. Nothing to win here, only a reputation to lose.
- Cards that go off whatever is actually in your glass. Same drink as the card, same drink as someone else, you drink.
- Runs off the music playing in the room. Name the song, the artist, or the closest year.
- A rare card that hands you a stash of zips to give out whenever you want later in the game.
- A reward or a punishment goes under the hammer. Bid in zips, highest bidder wins it and drinks their bid.
- The group invents a challenge for one player on the spot. As personal as your friends are willing to get.
- Everyone puts a finger on the screen. The app picks one at random, and that person drinks or takes over the phone.
- Challenges that use the bar around you. Talk to a stranger, get served first, spot something across the room.
Why it's different
Every other party game just asks questions.
ZIPPER remembers. Every zip taken, every duel won, every card someone weaselled out of. It all lands on the board. By the third round people are playing to win, not just playing along.
- Hand out zips, climb the board
- Win a challenge, climb faster
- Lose one and you drink, and it costs you on the board
Plus awards, handed out at the end
- The Drinker
- The Champion
- The Buzzkill
- The Puppeteer
- The Untouchable
- The Lightweight
Coming to the App Store.
Follow along and you'll know the day it goes live.